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| | #1 (permalink) |
| GamingCrazy Rookie ![]() | Crisis Core and Tactics Just wondering what version for PSP is needed in order to play both games? I'm guessing 2.5+? I don't mind if its 3.4 (since i'm going to upgrade to that soon when my 8GB stick comes). And yea i know i can play them when i upgrade to 3.4, but i just like owning Final Fantasy games for some reason... lol don't ask. |
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| | #4 (permalink) |
| Pen Spinner ![]() | Re: Crisis Core and Tactics Oh okay try 3.40 first, then if that doesn't work then just go to 3.51. Because on my UMD it has the update 3.51 so i thought the game required 3.51
__________________ Premium thanks to Bex ^_^ Deltahawk12 + Darkatomz = Best news poster ever for GC! |
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| | #6 (permalink) |
| Pen Spinner ![]() | Re: Crisis Core and Tactics lol actually i bought the bundle. you finished the game? I'm trying to create the ultimate zack. I'm aiming to make 2 different stat builds. First one is 255 in every stat except luck (luck is kinda useless, I don't know what stam affects yet ...) Second I'll just make a def with mag full stats. Mainly because once you get later in the game you'll find melee is too weak unless you use one of the punches. My materia and equipment is Curaga Lv.1 + 100 Defence ( Curaga is better becuase you can customise it , to have + stats , while full cure can't do that. Plus curaga and double magic is good enough for anyone with 99999 hp) Sacrifice Punch (Does 99,999 Dmg every punch, but I forgot what affects the damage) Master + 100 Atk Spin Attack Plus + 999% HP Master (Useless to me now, I'm probaly gonna remove it) Quake + 30 Magic Master (I'm also changing this to another spell or sumthing) 3x Thundaga Master + 100 Magic (I'm never changing this , does more then 99 999 dmg, each shock does around 40,000 dmg average) Double Magic Master + %60 MP (I'm changing the MP to sumthing else i dont know what yet, but with this double magic 3x thundaga is godly against most monsters except for those resistent to thunder) Ma equipment is Ziedrich + 100 In all stats except luck. Halves all magic damage Genji Helmet - Useful AP and MP no consumption auto scan ![]() Genji Sheild - Auto wall, absorb all elements , block status abnomalities. Soul Of Heike - Too many effects lemme copy it out from a faq. Soul Of Heike 平家の魂 - Following Effects: - Break HP, MP, AP & Damage Limits - Absorb All Elements - Double The Gil From Monsters - Double The Item From Monsters - Steal Successfully From Monsters - Dropped Item And Stolen Item From Monsters Are Always Rare - Double Magic - Auto Potion When Near Death - Auto Libra - Auto Curse - Effects Up When Using Item - Spend SP To Increase And Reduce Damage - Add Instant Death To "Fight" And Some Techniques - Add Poison To "Fight" And Some Techniques - Add Silence To "Fight" And Some Techniques - Add Stop To "Fight" And Some Techniques - Add Groggy To "Fight" And Some Techniques Yeah its good, curse is good as well, when you get strong you get DMWs more often which can get annoying. The crap thing about it is the Spend Sp to Increase and Reduce damage. Fight the secret boss with soul of heike and you'll run out of sp on the first attack. lol the boss always does 99999 unless you dodge or block.
__________________ Premium thanks to Bex ^_^ Deltahawk12 + Darkatomz = Best news poster ever for GC! Last edited by SlasherX; 10-12-2007 at 02:47 AM.. |
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