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Everything You Need To Know About Psp

The PSP FAQ
The facts and the future of PlayStation's portable.
by Donuts_44


May 28, 2004 - What you already know about the PSP is that it is a machine built to go out there and kill it in the portable arena. What you may not know is the who, what, where, when, why and how of the system's plan for domination. That means that you are in the right place -- the ongoing PSP FAQ holds all of the answers to the questions about this burly little pocket brawler.



What is the PSP?

The PSP, or PlayStation Portable, is Sony Computer Entertainment's debut entry into the portable gaming market, and potential competitor to Nintendo's long-running Game Boy franchise of handheld systems. The unit plays disc-based videogames, and also has the capacity to play digital video and audio, as well as make use of other technologies via its USB 2.0 interface and [Only registered and activated users can see links. ] port. Its wireless capabilities will allow free nearby Link Play as well as distance online play with a proper wireless network available.

What does the PSP look like?

In its unveiling press conference for the PSP on May 11, 2004, Sony showed the PSP in its completed form. Below is an image of the system, which was seen [Only registered and activated users can see links. ]on the show floor with a number of video presentations running live on the unit.



Sony also released this [Only registered and activated users can see links. ] of the PSP on November 04, 2003. The mock-up is remarkably close in design to the final design, except that it does not feature a number of features of the system, such as the analog gamepad.









What are the hardware specifications of the PSP system?

The PSP is a powerful, next-generation piece of hardware compacted into a portable format. Its technology is in many ways comparable with today's advanced consoles. To show the advanced feature set and technical qualifications of its handheld, Sony released its final specifications of the PSP as part of its E3 conference in May 2004 (note that these specs are intended for public consumption than the full technical specs released July 29, 2003, which are also detailed below.) Below are the official hardware specifications* from Sony, released on May 11, 2004 :
  • PSP PRODUCT SPECIFICATIONS

    PSP CPU Core

    PSP CPU (System clock frequency 1~333MHz)
    32MB Main [Only registered and activated users can see links. ]
    4MD Embedded DRAM

    Media

    UMD Drive (Playback only)
    Region Code
    Parental Control

    Format

    PSP Game
    UMD Audio
    UMD Video

    Input/Output

    IEEE 802.11b (Wi-Fi)
    USB 2.0 (Target)
    Memory Stick PRO Duo
    IrDA
    IR Remote (SIRCS)

    5V DC OUT
    Terminals for charging built-in battery
    Headphone/Microphone/Control connector

    Control:
    Directional buttons (Up/Down/Right/Left)
    Analog pad
    Enter keys (Triangle, Circle, Cross, Square)
    Left, Right keys (shoulder buttons)
    START, SELECT, HOME
    POWER On/Hold/Off switch
    Brightness control, Sound Mode, Volume +/-
    Wireless LAN On/Off switch
    UMD Eject

    Size Details

    Dimensions: Approxately 170mm (L) x 74mm (W) x 23mm (D)
    Weight: Approximately 260g (including battery)

    Other Specifications

    Screen: 4.3 inch, 16:9 widescreen TFT [Only registered and activated users can see links. ]
    480 x 272 pixel (16.77 million colors)
    Max. 200 cd/m2 (with brightness control)
    Built-in stereo speakers
    Built-in lithium-ion battery
    AC adaptor
    128 bit AES encryption
    Individual ID for each PSP hardware unit

    [Only registered and activated users can see links. ]

    Stand
    Headphone with remote commander
    Headphone with remote commander and microphone
    External battery pack
    Case
    Strap
    USB Camera for PSP (E3 Prototype only)
    USB GPS for PSP (E3 Prototype only)
    USB Keyboard for PSP (E3 Prototype only)
Have the specifications changed since the system was originally announced?

Yes. Changes and improvements were made from the originally announced PSP specifications, released July 29, 2003. The most specific change was that its memory allotment was bumped up from 8MB to 32MB (which also includes 4MB of embedded DRAM and 2MB of VRAM.) A number of other changes have also been made to the operating system and design. And because the original specs were intended for developers and publishers ready to create titles, while the E3 2004 specs were intended for public disclosure and investor relations, a large number of technical details were omitted from the original 2003 specs for ease of read. Many of the final technical aspects are known to still be accurate to this original announcement (and were most recently confirmed to be accurate at [Only registered and activated users can see links. ]), but current technical details have not been publicly released, and specifics may have been altered for the final PSP. For comparison's sake, below are the original specifications for the PSP:
  • PSP INITIAL TECHNICAL SPECIFICATIONS

    PSP CPU CORE
    MIPS R4000 32bit Core
    128bit Bus
    1 - 333MHz @ 1.2V
    Main Memory :8MB(eDRAM) (**Changed to 32MB, 4MB embedded in May 2004)
    Bus Bandwidth :2.6GB/sec
    I-Cache, D-Cache
    FPU, VFPU (Vector Unit) @ 2.6GFlops
    3D-CG Extended Instructions

    PSP Media Engine
    MIPS R4000 32bit Core
    128bit Bus
    1 - 333MHz @ 1.2V
    Sub Memory:2MB(eDRAM) @ 2.6GB/sec
    I-Cache, D-Cache
    90nm CMOS

    PSP Graphics Core 1
    3D Curved Surface + 3D Polygon
    Compressed Texture
    Hardware Clipping, Morphing, Bone(8)
    Hardware Tessellator
    Bezier, B-Spline(NURBS)
    ex 4x4, 16x16, 64x64 sub-division

    PSP Graphics Core 2
    'Rendering Engine' + 'Surface Engine'
    256bit Bus, 1-166 MHz @ 1.2V (**Changed to 512bit Bus in final version)
    VRAM :2MB(eDRAM)
    Bus Bandwidth :5.3GB/sec
    Pixel Fill Rate :664 M pixels/sec
    max 33 M polygon /sec(T&L)
    24bit Full Color:RGBA

    PSP Sound Core: VME
    Reconfigurable DSPs
    128bit Bus
    166MHz @1.2V
    5 Giga Operations /sec
    CODEC
    3D Sound, Multi-Channel
    Synthesizer, Effecter, etc

    UMD(Universal Media Disc)
    60mm
    Laser Diode:660nm
    Dual Layer :1.8GB
    Transfer Rate:11Mbps
    Shock Proof
    Secure ROM by AES
    Unique Disc ID

    AVC Decoder
    AVC(H.264) Decoder
    Main Profile
    Baseline Profile
    @Level1,Level2,Level3
    2Hours(High Quality) - DVD movie
    4Hours(Standard Quality) - CS Digital

    I/O
    USB 2.0
    Memory Stick
    Extension Port(reserved)
    Stereo Head phone Out

    Communication
    Wireless LAN (i802.11)
    IrDA
    USB 2.0
For the layperson, exactly how powerful is the PSP?

For those not able to understand the techno mumbo-jumbo spelled out in the PSP specs, what it all boils down to is that the PSP has a whole lot of power, portable system or otherwise. At GDC 2004 in April of 2004, Christ Charla (of the development outfits Digital Eclipse and now Backbone Entertainment) said at the handheld's tech demonstration unveiling conference: "Polygon for polygon, PSP has more power than PS2 ... A huge number of effects that are given to you in software on PS2 are available in hardware on PSP." And all indications at the E3 unveiling were that the system would indeed meet those lofty heights -- the preliminary box for [Only registered and activated users can see links. ] stats that the game quality, "...is not at all inferior to its PS2 counterpart."

While most familiar with the hardware say it would still be unfair to put the typical PSP and a PS2 or current-generation console game side-by-side in a professional test and expect the two to match up or favor the handheld version in technology terms, the advanced graphics processor technology of the PSP used to draw just enough to fill the pocket-sized screen means that [Only registered and activated users can see links. ] will have more than enough power to create the kinds of vast 3D worlds, humanistic characters and cinematic effects that today's advanced games require.

Will Accessories be made available for PSP?

Absolutely -- just because this is a portable doesn't mean that it won't be home to innovative new hardware accessory technologies. Already announced and displayed in prototype form (but not necessarily announced as actual products planned for release) at E3 2004 for the PSP are the USB Camera for PSP, USB GPS for PSP (a satellite tracking unit), and USB Keyboard for PSP. Companies such as Logitech have also announced intended hardware support for the system. A number of cases and other accessories have also been announced since the PSP's unveiling.

With the launch of the system in Japan, SCE announced the availability of the following accessories, which will also be included in the deluxe PSP Value Pack. Many of these accessories will also be included in the North American standard PSP pack.
  • Memory Stick Duo - Magic Gate-compatible memory stick (2800 yen)
  • PSP AC Adapter - Power and batter charger, with 50/60Hz modes (3500 yen)
  • PSP Battery Pack - 1800mAh battery for PSP, approx. 4-6 hours of play time (4800 yen)
  • PSP Headphones w/Remote Control - Earbud design, with an on-the-cord dongle for multimedia functions such as play, pause, volume (2800 yen)
  • PSP Soft Case - Black padded case, includes a hand strap (2100 yen)
What kind of disc will PSP games be made available on?

The PSP uses a proprietary Sony disc called the UMD, or Universal Media Disc. Capable of storing up to 1.8GB of data (a CD holds 0.650GB, a DVD holds 4.7GB), the UMD is a disc format enclosed in a small cartridge (similar to the Sony Mini-Disc format.)

Are PSP discs writeable or rewriteable?

No, the UMD cannot be written to. Only Sony will be able to create UMD media -- the company has no plans to make external UMD writers devices, and even third-party publishers will not be able to create their own discs without Sony's ability to press the data to UMD.

What will the PSP use for memory storage without a writeable disc?

The PSP will make use of Sony's Memory Stick format, small rewriteable Flash ROM cards about the size of a stick of bubble-gum. This format will mostly be used for the same uses as the Memory Card for PlayStation and PlayStation 2: game character and progress saves, user-created data, online downloaded content, and system profiles and hardware drivers. The Memory Stick media will also be used to store separate audio and video files for those who use the handheld's additional multimedia features. The specific Memory Stick format to be supported by PSP is the Memory Stick PRO Duo format, which also makes it compatible with the standard Memory Stick Duo format.

How long is the battery life of the PSP?

Sony Computer Entertainment has made measurements of the PSP's abilities, based on technical standards and in-game performance of work-in-progress games. On October 27, 2004, the company announced that the typical battery life for the PSP will be between 4 and 6 hours for games, with 4-5 hours for video viewing. These numbers, according to SCE, were determined with the system's luminance set to maximum (180 cd/m2) and minimum (80 cd/m2), volume set to half the maximum level, headphones used instead of speakers and wireless LAN not in use. [Only registered and activated users can see links. ] have yielded results in accordance of SCE's specs -- between 3 and 6 hours of play, depending on brightness, volume, and other factors, with WiFi play running between 2:30 and 4 hours. Each individual game will affect the PSP run-time in its own way due to complexity of gameplay, technology, loading requirements, and other factors. SCE works with all developers in QA format checking and also at other steps in development to ensure that each team reaches an optimal and acceptible battery life for a particular game.

SCE has described its 1,800mAh battery to be able to power the unit for as long as typical battery-based portable electronics, which would include portable DVD and MP3 players as well as other game systems. At E3 2004 in May, SCE estimated the PSP's battery life to run between 2 1/2 and 10 hours. The PSP's various CPUs are scalable, and usage of the UMD disc drive may depend between different types of games and game engines.

Will I be able to play PSP games on my television?

Unknown, but the feature will not be built into the handheld system. AV in/out capabilities were mentioned in the 2003 specifications of the system, but the feature has since been confirmed to not be part of the hardware itself. It is unknown at what point, if ever, add-on accessories will make it available to play PSP titles on a full-size television.

Will I be able to watch television on my PSP?

Not without an additional accessory. Sony has not announced a TV Tuner adapter. Third Parties have expressed interest in creating a PSP TV Tuner (as well as radio play and other features), and at least one such unit has been announced for release in Asia, but no accessory has been release yet. However, you will be able to watch UMD movies and MPEG4 AVC videos recorded on UMD Video discs or on a Memory Stick Duo accessory.

Will I be able to import games or other multimedia releases from other countries to play on my PSP?

Yes and no -- you will be able to play games on a PSP from any country, but you may not be able to play all types of PSP media. The PSP UMD format is fully equipped with region encoding procedures on all formats published to the media -- games, movies and music. However, Sony Computer Entertainment has chosen not to use the region encoding system on videogame titles. Importers should exercise caution in purchasing products from other countries, but import gaming fans will be able to play games from other countries on PSP.

When will the PSP be made available?

Sony Computer Entertainment has outlined these details for the PSP's launch.
  • JAPAN: December 12, 2004 release
  • NORTH AMERICA: March 24, 2005 </I>
  • EUROPE: Unannounced - Spring 2005
  • KOREA: Unannounced - 2005
How much will the PSP cost?

Sony Computer Entertainment has announed the official price of the PlayStation Portable for the Japanese and North American markets.
  • JAPAN: Base System - 19,800 yen
    JAPAN: Value Pack - 24,800 yen
  • NORTH AMERICA: System Pack - $249.99
  • EUROPE: Unannounced
    JAPAN: Expected to be around 150 euros for the Base System
    JAPAN: Expected to be around 185 euros for the Value Pack
What will be included with the PlayStation Portable system packaging?

Sony Computer Entertainment has announced that it will release the PlayStation Portable in just one package initially in North America; in Japan, it released two packs -- a Standard System and a Value Pack; it has not announced plans for the European or greater Asian market.

The North American PSP Package includes the PSP hardware, the AC adapter, one battery pack (1800mAh), a Memory Stick Duo unit (32MB, standard Duo but not PRO Duo rated), PSP earbud headphones with Remote Control, PSP soft case with hand strap, a cleaning cloth, and a UMD sampler disc with non-interactive demos featuring music, movie and game content. The North American release also included a limited give-away of a UMD Movie version of the feature film Spider-Man 2 for the first one million PSP buyers.

In Japan, a Standard System package was also released that included the PSP hardware, the AC adapter, and one battery pack. There are no current plans to release a similarly slimmed-down package for release outside of Japan.

What publishers are signed up to create PSP titles?

The majority of PlayStation publishers in all three territories have voiced interest in also publishing titles for the PSP. While the current state of game development has spread both creative and development resources to the point where not all interested publishers will decide to actually produce titles for the handheld, most top publishers are already planning on at least an initial slate of offerings for some time in the PSP's immediate future. Below are a list of major publishers who have publicly commented on plans regarding the PSP.

  • ACTIVISION - 2 PSP titles at launch, more in production

    ATARI - Several titles planned for US

    ATLUS - Several titles planned

    BANDAI - Several games and UMD Video titles planned

    BANPRESTO - (*No titles planned, still evaluating system)

    BETHESDA SOFTWORKS - Titles in development; has not announced plans

    BUENA VISTA GAMES - Titles in development; has not announced plans

    CAPCOM - One title planned title at Japanese launch, one title for NA launch, several more in production

    CODEMASTERS - In development of titles

    CHUNSOFT - Titles in development

    DORASU CORPORATION - Titles in development

    D3 - No confirmed titles but heavily considering software development (likely an edition of the SIMPLE XXXX series for PSP)

    EA - Six titles planned at launch (three day-and-date with the system, three following up in the ensuing few days); 15-20 total US games by end of 2005; Several planned titles at EA Team Fusion studio; Several planned titles at other development houses for EA

    EIDOS - Titles in development

    FROM SOFTWARE - One title for Japanese launch; Titles in development

    HUDSON SOFT - One title for Japanese launch; Multiple titles in development

    IREM - Titles in development

    KOEI - 2 titles at Japanese launch; 1 planned title at US launch

    KONAMI - Multiple titles title at Japanese launch; One title for NA launch; Several titles in production

    LucasArts - (*No titles planned, still evaluating system)

    MAJESCO - Titles in development for post-launch release

    Media Works - Titles in development

    MIDWAY GAMES - Titles in development; has not announced plans

    MTO - Titles in development; has not announced plans

    NAMCO - Two planned titles at Japanese launch; one title for NA launch; titles in development

    NATSUME/ VIS - Several titles in development

    NIPPON ICHI - One title in development

    NOW PRODUCTION - Titles in development

    PLAYLOGIC - One title in development; Still evaluating further development

    PUBLISHING IDENTITY SVENSKA - (*No titles planned, still evaluating system)

    SAMMY - Titles in development

    SEGA - One title for Japanese launch; Multiple PSP titles in development

    SNK Playmore - Titles in development

    SPIKE - Titles in development

    SONY COMPUTER ENTERTAINMENT - Multiple titles in development for Japan, US and European launch

    SQUARE ENIX - UMD release of Final Fantasy VII: Advent Children; Crisis Core:Final Fantasty VII announced for 2006

    TAITO - One title for Japanese launch; titles in development

    TAKE-2 / ROCKSTAR GAMES / GLOBALSTAR MULTIMEDIA - Multiple titles scheduled for shortly after US launch

    TECMO - Team Ninja project in the works; several titles in development

    THQ - Titles in development

    TOMY - Titles in development

    UBISOFT - Titles in development
What developers will be creating games for the PSP?

Over 99 developers and production companies have already signed up for PSP development. Below are developers known to be committed to the machine either by working titles or spec projects.
  • Axis Entertainment
  • A2M
  • Activision
  • Argonaut
  • BigBig Studios
  • Blue42
  • Blade Interactive
  • Blitz Games
  • Broadsword Interactive
  • Capcom
  • Cinepix
  • ClapHanz
  • Climax Studios
  • CodeMasters
  • Coong Entertainment
  • Criterion Software
  • CyberFront Corporation
  • DC Studios
  • Driver-Inter Ltd.
  • Digital Eclipse / Backbone Entertainment
  • Dimps
  • EA Studios
  • Engine Software
  • Evolution Studios
  • Expotato
  • Factor 5
  • Full Fat Productions
  • Genki
  • Gust
  • Humansoft
  • Icon Games
  • Ignition Entertainment
  • InXile
  • Koei
  • Konami
  • Kuju Entertainment
  • Level 5
  • Lions Logics
  • Mad Monkey Studios
  • Marvelous Interactive
  • Mobius
  • Namco
  • Naps Team
  • Neowiz
  • Nexon Corporation
  • Nihon Falcom
  • Page 44
  • Planet Moon Studios
  • PocketStudios
  • Polyphony Digital
  • Q Entertainment
  • Radical Entertainment
  • Ready At Dawn Studios
  • Rebellion
  • Revolution Software
  • Saffire
  • SCEI
  • SCEA
  • SCEE
  • Sega
  • SEED9
  • Shaba Games
  • Sidhe Interactive
  • SKonec Entertainment
  • Snowblind
  • Supervillain Studios
  • Surreal
  • Tantalus
  • Team17
  • Torus Games
  • Ubisoft
  • Visual Impact
  • Vicarious Visions
  • Warthog
  • WorkJam
  • XEBEC
  • Yukes
  • Zepetto Studios
What actual games are in development for the PSP system?

A full, up-to-date listing of active games for the PlayStation Portable is available here at IGN on this [Only registered and activated users can see links. ] page. (*Please be aware that, for the sake of completion, this list includes a number of speculative projects and unannounced titles which may not see release as PSP games.) Current information and media for these titles is also included if you click on the game's title.

Sony Computer Entertainment and its third party partners worldwide have announced dozens of games for each regional PSP market, including dozens of titles already released in Japan and many planned for release in North America and Europe.

New games are added daily and new information is streaming in now that the system's release is approaching, so be sure to look up the [Only registered and activated users can see links. ] for the most up-to-date title information.

What games were shown of the PSP at E3 2004?

Sony has a very specific plan for disclosure of PSP hardware and information (E3 was meant to be a hardware exhibit, with September's TGS being the official game exhibit.) Officially, the "games" shown at E3 2004 were all "concept demonstrations" -- presentations utilizing popular titles were created to showcase the possibilities of the system. Many of these game demos have been revealed since to be full game titles.

Below is a listing of a number of projects featured either as part of the E3 2004 presentation or otherwise mentioned for the PSP system during the May event.

E3 2004 DEMONSTRATION TITLES

[Only registered and activated users can see links. ]
DEV - Digital Eclipse/Backbone Entertainment
PUB - Backbone/SCEA
STATUS - The first publicly-shown PSP title, scheduled for release early on for the North American PSP system.

[Only registered and activated users can see links. ]
DEV - Polyphony Digital
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video; Officially announced for release

[Only registered and activated users can see links. ]
DEV - KCEJ
PUB - Konami
STATUS - Displayed as part of the E3 2004 PSP unveiling video; Officially announced for release

[Only registered and activated users can see links. ]
DEV - (*unknown)
PUB - Konami
STATUS - Displayed as part of the E3 2004 PSP unveiling video; Officially announced for release

[Only registered and activated users can see links. ]
DEV - ClapHanz
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCEJ
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Hudson
PUB - Hudson
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - FromSoftware
PUB - FromSoftware
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Koei
PUB - Koei
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCE Studio Cambridge
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCE Studios Liverpool
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - (*unknown)
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCE Studios Bend
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCEA
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCEJ
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Konami
PUB - Konami
STATUS - Displayed as part of the E3 2004 PSP unveiling video; still in prototype stage at the time; now an official PSP release called Coded Arms

[Only registered and activated users can see links. ]
DEV - Vicarious Visions
PUB - Activision
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCE Studios Liverpool
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - 989 Sports / Page44
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - 989 Sports
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - SCEE
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Incog
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - (*Unknown)
PUB - Activision
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Namco
PUB - Namco
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Namco
PUB - Namco
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Capcom
PUB - Capcom
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Sonic Team
PUB - Sega
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Eidos (*exact dev team unknown)
PUB - Eidos
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Bandai
PUB - Bandai
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video

[Only registered and activated users can see links. ]
DEV - Nippon Ichi
PUB - Nippon Ichi
STATUS - Announced in Japan, May 2004; Officially announced at E3 2004 for US and Japan release, but not displayed on video

[Only registered and activated users can see links. ]
DEV - EngineSoftware
PUB - Playlogic
STATUS - Full development option support from Playlogic (*The first officially disclosed PSP game); Displayed off the show floor in private, and also featured in an exhibit at the Playlogic E3 booth

IN PRODUCTION
[Only registered and activated users can see links. ]
DEV - HumanSoft
PUB - *TBA
STATUS - Tech Demo (HumanSoft spec project produced on Renderware platform for N-Gage system with PSP also targeted -- status of PSP development progress unknown)

[Only registered and activated users can see links. ]
DEV - Visual Impact
PUB - *TBA
STATUS - Spec Project (Exclusive PSP project in development at Visual Impact. Publisher unannounced -- may or may not be signed for publishing at this point)

[Only registered and activated users can see links. ]
DEV - Capcom
PUB - Capcom
STATUS - Announced at E3 2004 -- further details not released

[Only registered and activated users can see links. ]
DEV - Clover Studios
PUB - Capcom
STATUS - Announced at E3 2004 -- further details not released

[Only registered and activated users can see links. ]
DEV - Sonic Team
PUB - Sega
STATUS - Announced at E3 2004 -- further details not released


What games were shown of the PSP at TGS 2004?

At the 2004 Tokyo Game Show, SCE and its third parties had a wide range of titles available for hands-on play with working PSP systems. Below is a listing of the playable games of TGS 2004.
  • [Only registered and activated users can see links. ]
    DEV - SCEI
    PUB - Sony Computer Entertainment

    [Only registered and activated users can see links. ]
    DEV - ClapHanz
    PUB - Sony Computer Entertainment

    [Only registered and activated users can see links. ]
    DEV - SCEJ
    PUB - Sony Computer Entertainment

    [Only registered and activated users can see links. ]
    DEV - SCEJ
    PUB - Sony Computer Entertainment

    [Only registered and activated users can see links. ]
    DEV - EA Team Fusion
    PUB - Electronic Arts

    [Only registered and activated users can see links. ]
    DEV - EA Team Fusion
    PUB - Electronic Arts

    [Only registered and activated users can see links. ]
    DEV - FromSoftware
    PUB - FromSoftware

    [Only registered and activated users can see links. ]
    DEV - I4
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KH2 ROCKS MY WORLD.
I AM AN OFFICIAL PRODUCT OF SQUARE ENIX
http://i20.photobucket.com/albums/b2...onuts442qf.jpg

Thank's to Ikiller for this : )





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Old 12-13-2005   #2 (permalink)
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Re: Everything You Need To Know About Psp

Wow! I think that is the bigfgest post I have seen before! Very interesting stuff. Even the datyed stuff is cool cause you can see where the psp came from
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Old 12-13-2005   #3 (permalink)
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Niiiiiiiiiiiiiceee....Wtf psp has InfraRed? where is the port?

Ooo there it is,never noticed it XD

Last edited by import_tuner; 12-14-2005 at 03:38 AM. Reason: Use the Edit Button
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Old 12-13-2005   #4 (permalink)
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Re: Everything You Need To Know About Psp

TIME IS NO OBJECT FOR PSPCRAZY lol i really dont know i think about an hour or so cause i had to find the links.
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KH2 ROCKS MY WORLD.
I AM AN OFFICIAL PRODUCT OF SQUARE ENIX
http://i20.photobucket.com/albums/b2...onuts442qf.jpg

Thank's to Ikiller for this : )




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Old 12-13-2005   #5 (permalink)
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Re: Everything You Need To Know About Psp

Well done dude - Thanks for all your effort.
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Old 12-14-2005   #6 (permalink)
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Re: Everything You Need To Know About Psp

wow you put alot of work into that. thats a good job.
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Old 12-14-2005   #7 (permalink)
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Re: Everything You Need To Know About Psp

Nice work. I believe it deserves a Sticky. Should help new people become familiar with the PSP. 8)
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Old 12-14-2005   #8 (permalink)
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Re: Everything You Need To Know About Psp

WOW, that is a lot of info. Anything you need to know, look here.
Thanks dude.
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Old 12-14-2005   #9 (permalink)
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Re: Everything You Need To Know About Psp

Thanks...if I ever have any questions I'll make sure to check here first.
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Old 12-15-2005   #10 (permalink)
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Re: Everything You Need To Know About Psp

What The **** Im Pisssed Some Admin Deleted My Thread Wtf Is T His
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