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| | #203 (permalink) |
| GamingCrazy Guru ![]() | Re: My must have 1.50 homebrew PiMPStreamer has been updated to v0.72 - added m3u support - added auto aspect ratio - added add whole dir/m3u to playlist - display movie title while showing interface - when time skip subtitle is corrected (almost) - test connection mode - added <- -> in playlist playmode to skip to songs - changed aspect control back to triggers. - minor issues
__________________ My background for August: ![]() ![]() MY MUST HAVE 1.50 HOMEBREW STICKY! Got my first PSP on the release date 03/24/05 US 1.50 made in Japan Current Firmware: 3.40 OE-A Chuck Norris was ounce a moderator on the GamingCrazy forums, there was no spam. Ever again. |
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| | #205 (permalink) | |
| GamingCrazy Guru ![]() | Re: My must have 1.50 homebrew Quote: New updates have been posted, another PSPMaster update and one we haven't seen updated in a while, PSPRadio. PSPMaster changelog:
__________________ My background for August: ![]() ![]() MY MUST HAVE 1.50 HOMEBREW STICKY! Got my first PSP on the release date 03/24/05 US 1.50 made in Japan Current Firmware: 3.40 OE-A Chuck Norris was ounce a moderator on the GamingCrazy forums, there was no spam. Ever again. Last edited by Firedragon_Jing; 08-24-2006 at 03:41 PM.. | |
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| | #209 (permalink) |
| GamingCrazy Guru ![]() | Re: My must have 1.50 homebrew The much awaited for Daedalus R8 has been released and it is one you should defiantly look at. Daedalus R8 changelist: [^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive. [^] Various known value optimizations for the dynamic recompilation engine. [^] Various texture cache optimizations and rendering optimizations. [+] Implemented a new clipping method which is more efficient and gives better results. [-] Removed ’tesselate large triangles’ setting. [+] Added option to reset emulator to the main menu. [^] No longer use index buffers for rendering. [^] Implement matrix multiplication using VFPU. [^] Implement vertex transform and lighting code using VFPU. [^] Implement clipping code using VFPU. [^] Minor AddTri optimizations. [^] Free background and font textures while emulator is running to free VRAM. [!] Fixed bug in default controller config (c-down and dpad-down were broken)
__________________ My background for August: ![]() ![]() MY MUST HAVE 1.50 HOMEBREW STICKY! Got my first PSP on the release date 03/24/05 US 1.50 made in Japan Current Firmware: 3.40 OE-A Chuck Norris was ounce a moderator on the GamingCrazy forums, there was no spam. Ever again. |
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| | #210 (permalink) |
| GamingCrazy Guru ![]() | Re: My must have 1.50 homebrew Four great new updates have been posted for some of the best PSP emulators. First off is PSPMaster. Once again, [Bo]Trops has updated it. v0.0.8b: - Fixed Game Gear screen. - Fixed a stupid bug: the emulator was not saving SRAM!! - Screen shot bug fixed. Next is the gpSP full speed Gameboy Advance emulator. Sadly, Zx has stopped updating his VBA emulator, after seeing what Exophase had accomplished. v0.6 - (still beta quality, look out for new bugs) NOTE: Please include gpsp.cfg with EBOOT.PBP, this shouldn't be necessary but I think it is right now. # Fixed a nasty bug that shouldn't have made it into the initial release; a lot of games that TECM.. erm.. crash won't anymore. NOTE: This doesn't mean that no game will ever crash, freeze, otherwise not work. # Fixed some crashes in the GUI and the ability to "go up" past ms0:/PSP. Made the "go up" button square like it was supposed to be (instead of cross). + There's now a menu that you can access, by default press right while holding down triangle for the frameskip bar. + Menu option: resize screen aspect ratio, the default is now "scaled 3:2" which makes it look more like a normal GBA. You can use "fullscreen" (what it was like before) or "unscaled 3:2" (tiny but pixel for pixel like a GBA) + Menu option: You can now load new games while the current one is running. + Menu option: You can now restart the currently running game. + Menu option: Frameskip variation - this defaults to "uniform" whereas it defaulted to "random" last release. Basically, turn it on random if you find that frameskip causes flickering animations to make things disappear. Other than that it will generally look better on uniform. + GUI and file loading now have "auto repeat" on the buttons so they're not such a pain to navigate. + Menu option: Added support for 128KB flash ROM, some games require it (Pokemon Firered/Leaf Green, Super Mario Advance 4), turn it on before running the game to make sure it works. NOTE: There are some versions of these ROMs that have been hacked to get around their 128KB flash, and may not even work properly at all. Look out for them, these games should save 128KB save files after you set the setting to it, IF they use 128KB flash. + Menu option: Added ability to make the .sav files only update when you exit the emulator, use with extreme caution (in other words, it's not a good idea to use something like this in beta quality software if you care about your saves). Does NOT update if you exit through the home button, don't use the home button if you can help it. + Zip support thanks to SiberianSTAR. It will load the first file with the extension .gba or .bin that it finds. + Menu options are saved to gpsp.cfg. Note that it does not save frameskip options or flash ROM options because these are very per game particular. + The emulator will now try to save backup files to somethingmore matching the backup size than a fixed 64KB. @ Loading ROMs and the auto save of the .sav files is MUCH faster now. Thanks for the heads up on how to improve this from pollux! @ While coding for the screen resize code I found that SDL just wasn't cutting it and had to code for the GU myself. Turns out the new code is faster (but because it is render code anyimprovement will be diminished to nothing as frameskip is increased). Special thanks to Zx-81 for the tips on this one and for his GU code in the PSPVBA source as an example. Just because Zx gave up on VBA doesn't mean he has stopped all his other projects. Here's one I never though would be updated again. PSPXTI! What's new: - Add new beautiful icons and background designed by Jer666 ! - New user interface with menus and usefull options - Add Help window with all PSP shortkeys - Save configuration file option - Screenshot image option - PNG images instead of BMP (smaller images) - Toogle between analog and digital pad option - New keyboard handler and new mapping - Bug fix (keyboard freeze etc ...) Last but not least, is an update to the DGen Sega Genesis/Megadrive emulator. It's been a while since v1.60 was released, but Syn-Z found a way to make it better. whats new: Approximately 20% acceleration [Adding “BGM Speed Fix” to CONFIG] When (it turns to ON, processing becoming heavy, sound does not become slow. However, there is no effect and/or depending upon the game trouble comes out. In addition, at the time of communication opposition it becomes mandatorily OFF. )
__________________ My background for August: ![]() ![]() MY MUST HAVE 1.50 HOMEBREW STICKY! Got my first PSP on the release date 03/24/05 US 1.50 made in Japan Current Firmware: 3.40 OE-A Chuck Norris was ounce a moderator on the GamingCrazy forums, there was no spam. Ever again. |
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