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| | #121 (permalink) |
| GamingCrazy Guru ![]() | Re: Umd Tool = Custom pmf files Can Someone Convert This So That I Can Be Viewable In 2.71 Its A Ff Gameboot!! ![]() Its Already In Pmf Format But I Dont Kno How To Undo It So That It Can Be Mps To Pmf'd Correctly For Use In 2.71 Emulation ![]()
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| | #122 (permalink) | |
| GamingCrazy Guru ![]() | Re: Umd Tool = Custom pmf files Quote:
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__________________ My background for August: ![]() ![]() MY MUST HAVE 1.50 HOMEBREW STICKY! Got my first PSP on the release date 03/24/05 US 1.50 made in Japan Current Firmware: 3.40 OE-A Chuck Norris was ounce a moderator on the GamingCrazy forums, there was no spam. Ever again. Last edited by Firedragon_Jing; 08-01-2006 at 03:26 AM.. | |
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| | #123 (permalink) |
| GamingCrazy Rookie ![]() Join Date: Sep 2005
Posts: 112
| Re: Umd Tool = Custom pmf files MPS To Gameboot And Icon Converter [Only registered and activated users can see links. ] This new version supports icons now and has batch conversion (thanks psp-sniper!). This is likely to be the final release. Your icons must be as follows, Rez - 144x80 Frame Rate - 29.97 (NOT 29.976 or 30, ONLY 29.97) The AVI itself must be uncompressed and must be to to the specifiaction of the above. There is a full enclosed guide included with the converter tool. Read it just to make sure you know you're doing everything right. All tools mentioned in the guide are free of charge and do not put watermarks in your video. There is a 500kb limit on ICON1.PMF so be careful not to make your icons too long and bitrates too high. Thanks to everyone who has taken an interest in the converter. Your support is greatly appreciated! The PMF's created by this version now output a compatible devhook and 1.50+ PMF's. Also works in IRSHELL. WARNING: USAGE OF THIS SOFTWARE CAN ONLY BE USED IN CONJUNCTION WITH THE SONY UMD COMPOSER TOOLS AND THE FILES IT OUTPUTS. I WILL NOT SUPPLY ANY DETAILS ON WHERE TO GET THESE TOOLS OR HOW TO USE THEM. THIS CONVERTER DOES NOT CONTAIN ANY DATA FROM THE TOOLS ITSELF AND THE DATA USED IN THIS CONVERTER IS CREATED BY MYSELF AND THE PEOPLE WHO ARE MENTIONED IN THE README. USE AT YOUR OWN RISK!
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| | #124 (permalink) |
| GamingCrazy Beginner ![]() | Re: Umd Tool = Custom pmf files finnally thanks for this darkstone, been hoping there was a way to make ICON1 pmfs. thanks, gonna go mess and make some now ![]() edit I'm having some trouble with the this, following the guide, once i've done the AVS and try and open it in VirtualDubMod i get the error AviSynth open failure: Evaluate: System exception -Access violation ("directory of avs",line1) any ideas on how to fix this, thanks Last edited by Noddy Jnr; 08-01-2006 at 01:41 PM.. |
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| | #125 (permalink) | |
| GamingCrazy Rookie ![]() Join Date: Sep 2005
Posts: 112
| Re: Umd Tool = Custom pmf files Quote:
post your script please.
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| | #126 (permalink) | |
| GamingCrazy Beginner ![]() | Re: Umd Tool = Custom pmf files Quote:
DirectShowSource("first.avi") lanczosresize(144,80) changefps(29.97) I just copy an pasted the example out of the guide and changed the name of the avi. | |
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| | #127 (permalink) |
| GamingCrazy Rookie ![]() Join Date: Sep 2005
Posts: 112
| Re: Umd Tool = Custom pmf files hrm... try changing directshowsource to avisource AVISource("first.avi") lanczosresize(144,80) changefps(29.97)
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| | #130 (permalink) |
| GamingCrazy Rookie ![]() Join Date: Sep 2005
Posts: 112
| Re: Umd Tool = Custom pmf files can someone please test this eboot for me? [Only registered and activated users can see links. ] it should have a custom icon1.pmf and a custom snd0.at3 highlight the program in the xmb (should be a sms emu) and tell me if it loads a video! thanks!
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