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CWCheat v.22 now out!
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CWCheat v.22 now out! - 03-23-2008





After waiting a few weeks, at long last, a new version of highly popular CWCheat has been released by Welltall, upgraded to v.22! As well as the other vast changes made to this version of the cheating application, the download tool now works with the 3.xx custom firmwares.



Here is the changelog. Yes, as said before, it is long:







  • [ALL] Now cwcheat checks if you are using the ms driver patch by dark alex which uses the 3.7x prx on 3.8x/3.9x and disables protections enabled in the main menu to avoid the bugs of the original 3.8x/3.9x driver. I suggest installing the 3.7x driver if possible.

  • [ALL] really added the polish translation by Bolec. (there was a wrong one in the release before this)

  • [ALL] renamed 360- folder to ALL as it contains builds for all firmwares except 3.7x

  • [PACKAGE] Renamed cwcheat-IRSHELL.prx to cwcheat-LOADER.prx as it’s useful also with other loaders

  • [PACKAGE] Added a full cwcheat-LOADER.prx (ex cwcheat-IRSHELL.prx) build. The build available before is in the lite folder, it’s called cwcheatlite-LOADER.prx and should be used with irshell.

  • [POPS] Added a pops prx for loaders (practically irshell for now as far as i know). It will start in homebrew mode but you can make it load the pops game id by pressing the same combination as the one used in the psp game prx for loaders in the cwcheat main menu: L TRIGGER + SELECT. This new build is called cwcheatpopslite-LOADER.prx and it’s in the lite folder.

  • [ALL] Now the db downloader resolves by itself the ip address of the server so if the ip changes some times in the future it will always be able to resolve the new ip without an update

  • [ALL] various cleanups to the db downloader thanks to insertwittyname for some missing things in the sdk

  • [ALL] Added some checks for null in the db downloader

  • [ALL] db downloader was ported to 3.x kernel. The 3.x version features also a skippable netconf dialog to choose the wanted access point (if you don’t need it or have problems with it just cancel it and the old behaviour, connect to first ap configuration, will be applied)

  • [ALL] Added a check in the db download for errors returned by the server and used msgdialogs (3.x build) to show some possible errors

  • [ALL] (3.x build) Added a check for a bigger database in the memory stick than in the online database. If this happens the user is asked if he wants to overwrite it or not.

  • [ALL] fixed some bugs in the db save function

  • [ALL] now it’s possible to relocate the cpu load/fps in game display to the top left position: put a CPUFPS POS = in the config file and set it as 1 to enable it

  • [ALL] fixed a little bug in the memory dump function which could lead to the first dump being always overwritten when the memory stick was full

  • [ALL] now when dumping the ram to the memory stick, even if cwcheat was just started up again, it won’t overwrite the dumps starting from 0 but will start from the first empty dump slot (note this doesn’t affect the dump done by the difference search functions). This will be useful for searching pointers (or more commonly called DMA codes…)

  • [ALL] Added an SDK for cwcheat which allows to access some functions which were exported by the plugin for more than one year. It consists of a library and an header providing informations on the exported functions.

  • [PACKAGE] changed the file structure. now the old MS_ROOT* folders are called INSTALL* to avoid confusion in new users. Plus the plugin prx were moved to the cwcheat subfolder of seplugin to increase order and reduce difficulty of manual install. According to these changes the installation instructions were changed and now are easier. If you use an old guide keep this changes in mind when following them.

  • [ALL] Added a new pc based application pointer searcher built for both linux (tried on ubuntu 7.10) and windows (tried on vista/2003) in gtk +2.0. This application will allow extremely easy pointer search: starting with two or more dumps you will be able to do various searches based on old results till you iron out the addresses you need. At that point the application can create easily pointer cheat codes for cwcheat: 8/16/32bit and normal/inverse offset codes can be generated. It can be found in the PC folder of the package in the linux and windows sub folders.

     


If you don’t know what CWCheat actually is, it is the first device that essentially lets you use (and create) custom cheats for ANY PSP or PSX game when played on the PSP. Think Gameshark or Action Replay, as this program is the same thing (it "borrows" cheats from these types of applications too).



MAKE SURE to read over the readme and instructions before attemping installation or execution of this app, as it is a bit more complicated that your everyday homebrew programs.



For additional help, click the source link below to the CWCheat homepage, where you can donate to the site, as well as downloading the latest cheats from their database (if you don’t feel like searching or making your own). Also, you can submit cheats, and find the help or support you may need on their official forums.





Download: [Only registered and activated users can see links. ]


  
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Re: CWCheat v.22 now out!
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Re: CWCheat v.22 now out! - 03-23-2008

Never used it before but it looks pretty nice, features seem impressive, might use it to kick some life into a few of my old psp games.
  
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Re: CWCheat v.22 now out! - 03-23-2008

CWCheat fails. It will never beat NitePR / WhitePR (modded version of NitePR with added features..).


  
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Re: CWCheat v.22 now out! - 03-24-2008

I liked the old verson alot. I updated my psp with the battery and have not had it worked since. I am hoping that this verson will work with my 3.9m33-2.
  
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Re: CWCheat v.22 now out! - 03-26-2008

theres no readme with it...is it just like the older models though?

kay now Im trying to get it to work with 3.9 IR Shell with 3.71 custom firmware. my old cwcheat would bring up the cheat menu but no database so I scrapped it and put this one in. for this one, do I put it in the IR Shell folder with the prx plugins and then into an app folder...?


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Last edited by tds : 03-26-2008 at 12:52 AM.
  
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