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Old 03-26-2008   #1 (permalink)
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CWCheat v.22 updated to RevA





Welltall had released his newest version of CWCheat just a few days back, but it seems as if updating to v.22 wasn’t enough to satisfy him. Instead, he went back and revised a bit of his coding to support some of the newer games out there for the PSP, including God fo War - Chains of Olympus. He even threw in a couple of bugfixes, and tweaked a few more things. And when I say "few," I’m pretty much saying "a lot." Here is the changelog this time around:







  • [ALL] fixed a bug in the difference search which could lead to an evaluation error making the difference function unusable in the case that the game allocates more than entire user ram -  50kbs

  • [ALL] Removed allocation of user ram for the difference search. This should increase compatibility with never games and reduced the plugin size of about 200bytes.

  • [ALL] Various optimizations in the controller management in the menus, additionally some menus now auto repeat just like most. This alloved to reduce the size of the plugin of 632bytes

  • [GAME] Added multilevel pointer codes. This will allow you to track a point in ram by going trough a series of pointer like those seen in god of war.

    • This is the code type:

      • 0x6aaaaaaa 0xvvvvvvvv

      • 0xqqqxnnnn 0xiiiiiiii

      • 0?wwwwwww 0?wwwwwww

      • [...]

      • 0?wwwwwww 0?wwwwwww

      • a = the starting pointer

      • v = the value to store at the found point at the end

      • q = the offset to add to a each loop(x4) most probably you want this to be zero in this case

      • x = pointer type (check the normal pointers)

      • i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v

      • n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it’s 3 you put 3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)

      • S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))

      • w = offset from the last pointed area to find the next pointer





  • [GAME] some performance optimizations to avoid unnecessary repeated loops and assignments in the pointer codes

  • [ALL] reworked, yes again, the db downloader now the 3.x version is libhttp based so it should work better. Plus various enhacements were added and some additional checks and functions. No changes for the 1.x version.

  • [ALL] removed some repeated code this reduced the size of the plugin of 916bytes

  • [ALL] now last text file opened is reopened when you go to the text reader

     


If you don’t know what CWCheat actually is, it is the first device that essentially lets you use (and create) custom cheats for ANY PSP or PSX game when played on the PSP. Think Gameshark or Action Replay, as this program is the same thing (it "borrows" cheats from these types of applications too).



MAKE SURE to read over the readme and instructions before attemping installation or execution of this app, as it is a bit more complicated that your everyday homebrew programs.



For additional help, click the source link below to the CWCheat homepage, where you can donate to the site, as well as downloading the latest cheats from their database (if you don’t feel like searching or making your own). Also, you can submit cheats, and find the help or support you may need on their official forums.





Download: CWCheat v.22 RevA


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Old 03-26-2008   #2 (permalink)
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Re: CWCheat v.22 updated to RevA

I can get it to worked on the 3.80m33 psp. What firmware is this for.
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Old 03-26-2008   #3 (permalink)
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CWCheat v.22 updated to RevA

wtf i hav psp version 3.95 will this work? i saw a youtube video about the older one but
i didnt have that version ov psp will someone please help me?

 
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