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gpSP 0.9 - Running GBA Games at Full Speed!  
Posted by steveL88 on 16/12/2006




Changes


# Fixed stereo output being reversed.
# Fixed a bug causing misaligned errors on 8bit writes to the gbc
  audio channel 3 wave data (fixes various Super Robot Wars games)
# Fixed DMA with garbage in their upper 4 bits (fixes a crash in
  Zelda: Minish Cap)
# Added double buffering to the rendering, removes line artifacts.
  Big thanks to Brunni for the idea.
# Fixed a bug preventing some SRAM based games from saving (fixes
  MMBN4-6)
# Fixed a bug causing part of EWRAM to potentially get corrupted if
  code segments loaded in EWRAM cross 32KB boundaries (fixes
  Phantasy Star 2)
# Fixed a bug causing games using movs pc in user mode (very bad
  behavior) to crash. Fixes Colin McRae Rally 2.0.
# Improved timing a bit more. Fixes GTA Advance.
# Fixed a sprite clipping bug (fixes crash in third boss of Zelda:
  Minish cap)
# Increased translation buffer size significantly (fixes Donkey Kong:
  King of Swing)
# Fixed a dynarec bug causing add pc, reg to not work in Thumb code
  (fixes crash in DBZ:LoZ, seems to fix crashes in battle in Golden
  Sun, probably fixes other games)
# Made sprites using tiles < 512 not display in modes 3-5 (fixes
  a couple minor graphical bugs)
# Removed abort on instruction 0x00000000 hack, was breaking a
  certain bugged up game (Scurge)
# Fixed bug in flags generating variable logical shifts (fixes
  SD Gundam Force)
# Fixed unaligned 16bit reads (fixes DBZ:LoZ in game)
# Redid contiguous block flag modification checking AGAIN and
  hopefully got it right this time (fixes Mario vs. Donkey Kong)
# Redid ldm/stm instructions, fixing some cases (along with the
  timing improvements fixes Mario & Luigi)
# Fixed 14bit EEPROM addressing (hopefully fixes saving in a lot
  of games)
# Completely redid memory handlers, accurately emulates open and
  BIOS reads now. Fixes Zelda: Minish Cap (roll bug, last dungeon),
  Rayman, MMBN 1 (last dungeon), probably others.
# Fixed a minor graphical glitch on the edges of the screen
  (thanks Brunni and hlide for the help!)
# Fixed crash on loading savestates from files of games not currently
  loaded, but be sure you have the exact file you loaded it from or
  gpSP will exit.
@ New memory handlers should provide performance boost for games
  that access VRAM significantly (ie 3D games)
@ Added dead flag elimination checking for logical shifts, probably
  doesn’t make a noticeable difference but should have been there
  anyway.
+ Added rapidfire to the button mappings.
+ Added auto frameskip. Removed fractional frameskip (don’t think
  it’s very useful with auto anyway). Select auto in the graphics/
  sound menu to activate it; frameskip value will act as the
  maximum (auto is by default on). Thanks again to Brunni for some
  help with this. Frameskip options are game specific.
+ Added vsync to the rendering. Only occurs when frames aren’t
  skipped. Seems to reduce tearing at least some of the time.
+ Added non-filtered video option.
+ Cheat support (Gameshark/Pro Action Replay v1-v3 only), still
  in early stages, doesn’t support everything; codes may cause
  the game to crash, haven’t determined yet if the codes are bad
  or the implementation is. See cheat section for more information.
+ Added ability to change audio buffer size. Does not take affect
  until you restart the game.
+ Added analog config options.
+ Added ability to set analog sensitivity and turn off analog.
+ Added ability to change the clock speed. This is a game specific
  option. Try lower speeds w/auto frameskip to save battery life.
+ Fixed savestate speed on crappy Sony sticks.

(legend: # bug fix, + feature addition, @ optimization)



As with previous gpSP emulator releases, a BIOS file is necessary. 

Download for 1.50 [Here]
Download for 1.00 [Here]



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Talk: gpSP 0.9 - Running GBA Games at Full Speed!

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steveL88
No Avatar
 
16/12/2006
1
Note : I would have taken my own screens with the screenshot module but unfortunately it isn't compatible with homebrew running in SE-C.
Sound
 
16/12/2006
2
Sweet! is it at FULL speed, or just like 98% ?
steveL88
No Avatar
 
16/12/2006
3
From the games I've played ... they were indeed full speed.
surunooujisama91
 
16/12/2006
4
tanks man now there is only one problem what game should i play
superfan
 
16/12/2006
5
what do the bios mean? Is it for each game, or originally, and included? Thanks.
steveL88
No Avatar
 
17/12/2006
6
no you need one BIOS to run all games. just google gba_bios.bin and its pretty easy to find.
digitalpimp
No Avatar
 
17/12/2006
7
just wondering havnt used this before lol can this save games yet havnt kept up to date on emus
steveL88
No Avatar
 
17/12/2006
8
Yeah, this is a big improvement over the old emus ... save states, sound, full-speed on most games.
Darkatomz
 
18/12/2006
9
nice! ill wait for 1.0 though.
armando211
 
19/12/2006
10
were can i find those bios i try google
20/12/2006
11
Does this work on FW 2.00 (Not 3.00)
21/12/2006
12
Anyone get the cheats to work on this emu yet?
21/12/2006
13
Sorry to post so much, but I confirmed it works with th 2.00 FW with the Tiff exploit
21/12/2006
14
Sorry to post so much, but I confirmed it works with th 2.00 FW with the Tiff exploit
digitalpimp
No Avatar
 
21/12/2006
15
if u got 2.00 y not downgrade ??
fabian
 
22/12/2006
16
WERE U PUT THE FILES PLZ TELL ME
GreekPride
No Avatar
 
29/12/2006
17
how do you downgrade to version 1.5?
GreekPride
No Avatar
 
29/12/2006
18
from version 3.03


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